What is it like to be a professional game tester?
As anyone who plays video games would be, I was excited by the prospect that playing video games could be a viable career choice. But I don't know if it would be the right career for me, since in the end it sounds like a lot of sitting down. Is it as fun as it sounds initially, does it become boring and draining, or is it more like a "thing to do" for money? #tech #video-games #game #games
4 answers
Brian Sturm
Brian’s Answer
Hi, you have some great insights into your own question and you asked one of the things that even most adults don't think about, which is "what will be my physical (and mental) day to day experiences".
To answer one aspect of your question, testing is a LOT of sitting. Any job in the game industry or deeply involved with computers will be. There's more awareness by people in the industry to stand up or move a bit, and slightly more awareness by companies to support those behaviors , but it's gonna happen...
Game test leads and managers, often called QA (Quality Assurance) positions, are some of the more stable job positions I've experienced. I'm talking 4+ years exp. and beginning to be a manager, not still a tester in a seat with a controller. Regular game tester positions are more often than not, not long lived (9-12 months), with temp positions with publishers like Microsoft. Unless you somehow land a job with a great company or FTE (Full Time Employment) at a publisher, my Seattle-based experience and experiences of people I've known mostly fall there.
It may not matter at this point in your life, but at some point it may be important that many other roles in a game company/publisher experience layoffs while the mid-high ranking QA people do not (or last to let go).
Game testing IS fun. I've tested Halo 3, Forza 3, Gears 2, and about 100+ game titles spread over 3.5 years as a tester (and in a bit I'll explain how someone touches 100+ titles in just 40 months). And there is some goofing around, sometimes a challenge to do a 'rabbit run' (how fast can the game be completed), but the greater percentage of time is required tasks that need to get run through.
So your definition of fun, your definition of job satisfaction, may determine if you want to pursue a long term career in QA. If you do not like the idea of going through a small hill of test passes that cover subjects like every UI menu, every decal in a car game loads, every memory and save item saves/loads/deletes, etc.. Then you MAY not like what over 50-70% of game testing is.
But every job in the game industry has required work that is less than amazing. Artists have to figure out why textures get weird only when imported into a game. Game designers have hours of coding, bug fixing, technical writing and solving publisher demands with 50% of the manpower and 25% of the time needed. And programmers?... Those poor souls have to deal with us poorly describing game behavior, changing ideas, and the same outrageous expectations that designers get.
But game testing is the most fun and free time I have seen or experienced besides seeing how much my game artist friends have to work. I got to find a bug in Halo 3 that let people auto kill with a two-shot combo. I found 50+ holes in the universe on Forza 3 and how to crash the game with audio. And because I live in Seattle, I got to work for Microsoft, who sometimes puts you on a game for 6+ months, and sometimes you work on more experienced teams that do high-octane work on a title for 1-2 weeks.
And that exposed me to scores of game engines, 70+ Dev tools to break/record/debug games, and literally thousands of test passes that taught me how games are structured, where they break, how good and poor communicators write up test passes, and where are hidden demons and show-stopping bugs that no one ever saw coming.
It taught me all of that. It made me into a stronger game desinger with an intuition about game mechanics that (my ego says) may be stronger than some other people. And having a testing background made my art and programmer friends stronger as well. It will teach you lessons not only about games, but how to act socially in an entertainment industry.
Because that is what the game industry is; the entertainment industry. And the old saying is that the entertainment industry is a people industry. So it's just as important about not being a big jerk as it is in Hollywood or TV.
But most importantly, it taught me humility. Culturally, game testers are the bottom of the heap (not QA Managers, they are quite respected), but that humility taught me to listen for alarm bells when my game design lead said something important, or if I was reprimanded how game breaking or large of a scope had I messed up. It taught me to treat game testers and artists with more respect and care. It made me stronger in empathy when I don't HAVE to, and the benefits from that change have never stopped since.
You already seem like you have a forward thinking mind, and if you are good at remembering details, anticipating problems, creating and following schedules and seeing patterns (in both real life and in games), then QA (game testing) and maybe QA Management is a great fit for you.
James Constantine Frangos
James Constantine’s Answer
Dear Maitlin,
Embarking on a Career as a Game Tester
The profession of a game tester, although exhilarating, can be demanding, especially for those who are fervently passionate about video games. While it might appear as a fantasy to earn money while playing games, the actual experience of a game tester often diverges from popular perceptions.
The Initial Thrill vs. The Ground Reality
The prospect of earning a livelihood by playing video games may seem like an idyllic scenario for many gaming aficionados. However, the role of a professional game tester extends beyond merely enjoying games. Their primary responsibility lies in detecting bugs, glitches, and other potential problems within the game that must be rectified before it's launched for the public.
The Role and Responsibilities
Professional game testers dedicate extensive hours rigorously examining every facet of a game to ensure it adheres to quality standards. This involves repeatedly playing the same levels, experimenting with various scenarios, and recording any issues they come across. Game testers need to possess an acute attention to detail and must effectively communicate with developers to aid them in understanding and rectifying the issues discovered.
The Challenges Encountered
While the idea of playing video games all day may seem appealing, the actual experience of being a game tester can often be monotonous and repetitive. Testers frequently face stringent deadlines and may need to work extended hours to fulfill their testing duties. Moreover, the constant search for bugs and issues within a game can somewhat diminish the joy derived from casual gaming.
Career Opportunities
For some, the role of a professional game tester serves as a stepping stone towards other positions within the gaming industry, such as game design or quality assurance. However, it's crucial to remember that these roles are highly competitive, and not all game testers will have the opportunity to progress beyond testing.
In summary, while the profession of a game tester may seem like an ideal job for gaming enthusiasts, it demands hard work, meticulous attention to detail, and unwavering dedication. Depending on individual preferences and expectations, it can be both rewarding and challenging.
Top 3 Credible Sources Utilized:
GameIndustry.biz - Offers valuable insights into the job market and career prospects within the gaming industry.
Gamasutra - Provides articles and resources pertinent to game development and quality assurance.
IGN - A trusted source for gaming news and industry trends, often featuring interviews with industry professionals.
May God bless you, Maitlin!
JC.