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Once you have a game designer degree, what does it take to build your own game and put it out there for people to use?

I want to create my own games #degree #game #designers

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Michael’s Answer

Not much. Technically, I would ALWAYS recommend making games BEFORE you graduate with your degree. Many employers don't accept school assignments as games for your portfolio because they don't know what you actually worked on or what you contributed. (Did you make the code or have someone help you?) I always recommend doing side-projects, even quick 48 hour prototypes to test your skills.


As for software, you're looking at GameMaker (not my favourite), Unity, Unreal (UDK and UE4), etc. They all come with their own compilers so you're good there. I would also pick up OBS and Gimp/Photoshop too.


If you need inspiration, just turn to Reddit or take one feature from a game you like and expand on it. I once took the Wraith Form from Shadow of Mordor and turned that into a puzzle game.


If you wait until after you graduate, you'll be in a design limbo where you can't get a job due to an empty portfolio. Don't be that poor soul.

Thank you comment icon It takes a very highly motivated passionate individuals on a team to successfully create interesting game. Robert
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Vance’s Answer

Practically speaking it takes skills grounded in computer programming, game design theory, storytelling, and computer animation. If you already are proficient in those skillsets then nothing would stop you from taking a concept and developing the necessary code or animation to produce a game. Learning to use one of the many game engines and applying your skills would be the first step. After you are satisfied with your work simply publish it to one of the many free game libraries to allow the general public to play it. A practical way to get started would be to develop gaming application for mobile devices. Gaming apps are smaller projects and can be easily published to the Android and Apple play stores for consumers. You can control whether you want to publish free games or paid games. Collaborations with other game designers are another great way to develop games and publish under a brand or company.
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