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What type of graphics should I choose that would be good for everyone's games?

Hi! I'm Ms. Eldridge at the International Community School. My 5th graders have a few questions and I'd like to share your advice with them. Thanks in advance!

#gaming

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Kevin’s Answer

I'm hoping that this is the information that you're looking for if they are looking at engineering/coding a game I would suggest that they look into the basic coding language used for most gaming is called C++. It is a high-level language that will teach the basics of object-oriented programming, it's a good idea to learn it. It's also the language used to build most console and Windows games.
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Christopher "David"​’s Answer

I think the most useful thing you can point out to fifth graders is that almost any game is a team effort. I started the engineering for One Lonely Outpost, and that still needed an artist, a writer, a project manager, and more engineers before it really became viable.

For "graphics," assuming you mean visual aids, see if you can find images of the teams behind relatively simple or even older games.

Also note that games which have single-man teams, like Stardew Valley, usually take something like 3 years of development before they're ready. If anyone wants to point out Minecraft, sorry, that was barely a game while it was still a single developer, and only blossomed into what we know today after growing his team and supporting a modding community.

Christopher "David"​ recommends the following next steps:

Images of teams behind well known games. Retro or old will be the best thing, since they tend to be smaller teams
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