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What subject's are best for Game Designing or Engineering?

I want to be a Game Designer and Game player and I need to know what is involved in Game Designing #game-development #gamers

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Ed’s Answer

I agree with Mark's advice. It's not just making games, it gets down to what kind of games are you going to make? Do you have to work on a AAA console title -- then you need to outshine all other applicants for a few scarce often unadvertised jobs? Would you be happy doing indie iPhone or Android games?


I wrote a book on what it takes to do indie game development, to help people like you. Search for my last name in iBooks or the Kindle Book Store. If the nominal price is an issue, send me a note, and I'll see if I can send you a copy.


Best wishes,


--Ed Magnin

Thank you comment icon 1st what is a "AAA console title" (picture and description and price would be great) 2nd the games I want to create is games like GTA5 Tyler
Thank you comment icon Tripple A -- kind of means "top selling" and console means a device like Xbox, PlayStation, Nintendo Edge, as opposed to PC or smartphone games. GTA5 could be on any of them. You will definitely need to be at the top of your game (have the right skills) and be much better qualified than the thousands of other applicants. Ed Magnin
Thank you comment icon right now i have a XBOX1 Tyler
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Mark’s Answer

This is a great question, but it has several answers.


First, the best subjects for game design differ from the best subjects for engineering. Second, depending on the types of games on which you want to work, the answers may differ.


If you want to be a software engineer in game development, I recommend courses in Computer Science, Mathematics, and Physics. If you want to write game engines, you need to go deep into Computer Science. If you want to write code specific to individual games (like the player controls for a platformer or the targeting algorithms for a shooter), you don't need to go as deeply into Computer Science, but you may want to dig deeper into Mathematics and Physics. Those disciplines will teach you how to solve real-world problems using equations and logic, which is the primary job of gameplay programmers. My background is mostly Physics and Math -- I am a self-taught programmer. I admit, though, that I wish I had a more formal Computer Science background.


If you want to be a game designer, you should know that many designers specialize in particular fields. For instance, narrative designers write a lot of dialog, so they need strong backgrounds in creative writing and literature. Others design levels. Here, it helps to have a background in digital art and fine art, as well as some knowledge of programming. A strong understanding of 3D math doesn't hurt, either. Other designers create game mechanics and game systems. Here, a strong mathematics background goes a long way (especially statistics), as does some knowledge of computer programming. There is also a growing demand for designers to create and manage economies, and they benefit from strong math and economics backgrounds.


In the end, though, all of these positions have one thing in common: be willing to learn new skills. No matter what technology you study in school, it will be outdated by the time you get a job. That's why skills like Physics, Mathematics, and Fine Arts are so important: they don't change, and they help you master whatever new skills you will need as game development evolves.


Good luck!

Thank you comment icon About the job i am thinking of not getting a job and be a you tuber that way I can be payed for doing what i love playing games! Tyler
Thank you comment icon The kinds of games I am thinking of creating is like GTA5 because GTA5 is my most top favorite game in the world Tyler
Thank you comment icon If you're going to be a you tuber, then you probably don't need to anything more than start you tubing and watch a lot of other you tubers. If you're going to make games like GTA 5, you need to decide what <em>part</em> of the game you're going to make. It takes dozens -- sometimes hundreds -- of people to make games of that size and quality. Some build levels. Others create sound effects and music. Still others write code, and yet others manage the schedule and budget. Almost any field you can imagine, from classical music to Accounting, can lead to a position on a game like that. The important point, as Ed suggests, is to get as good as you can at whatever you are doing. Big games like GTA need people with the sharpest skills. Mark Kreitler
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Jim’s Answer

Involves many different subjects. For starters, some important subjects include: computer science, data science, software engineering, game design, physics, and mathematics.
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