Skip to main content
4 answers
5
Asked 1610 views

How is I.T used in the music business ?

I love music and i want to merge both my interests. #technology #music #information

+25 Karma if successful
From: You
To: Friend
Subject: Career question for you

5

4 answers


1
Updated
Share a link to this answer
Share a link to this answer

Claudia’s Answer

Lovell, in addition to what Alex Holz replied earlier, there are are many opportunities for you to combine I.T. and music in the creative process as well, as a composer (popular, concert, and film music), a performer, an audio designer, and more.


The gap between these two fields, IT and music, is virtually non-existent these days. We (the classical music industry) have grown quite dependent of technology. From the administrative/business side of the arts, IT is present in everything: our daily communications, our box office and ticket sales systems, patron information management, payroll, staged productions, music library database, etc.


I just did a quick search online of schools's programs that involve both of your passions, and quickly came about these programs:


UMass - http://www.uml.edu/FAHSS/music/SRT/Sound-Recording-Technology.aspx
Berklee - http://www.berklee.edu/majors/electronic-production-and-design


There are many more ideas to explore, and Boston is a great town for you to find a path that helps you work on your two passions.


Good luck!

1
0
Updated
Share a link to this answer
Share a link to this answer

Alex’s Answer

Many many many ways - like any business (especially those focused on providing digital services, such as YouTube, Spotify, Google Play, Amazon, iTunes, etc.) having great I.T. focused personnel is a must. Database administrators + analysts are always in demand. If you can code, all the better, though it's not a requirement.

0
0
Updated
Share a link to this answer
Share a link to this answer

Nir’s Answer

IT is used in every single large company so in that sense it's used in the music industry as much as anything else. Any record label, publishing company, major studio, or anything else has an IT department. However their work is still 100% IT related so music would be around you but not actually part of your job.

I think the closest intersection of the two I can think of would be to help building music hardware/software. There are thousands of companies for this, go the sites of your favorite instrument and music software makers and see if they have a career page. If any of them have jobs that seem interesting to you then try to reach out get a friends coffee to learn more. That's the best way to learn about what's out there.
0
0
Updated
Share a link to this answer
Share a link to this answer

Sukhminder’s Answer

Over the years, technology has played a key role in shaping the music industry. ... Technology has changed how people create music. Composers can produce film scores from their home studios. Musicians can play for fans around the world through livestreamed performances.

Advancements in digital technologies led to monumental shifts in most aspects of the music business. Early digital recording hardware and software made the recording process cheaper and simpler, to some degree. Compact discs ostensibly improved the quality of audio for consumers and minimized manufacturing and distribution costs.

Digital technologies led to growth in the music industry at first. Then came Napster. The internet became advanced enough that users could share and download music online. Pirating music no longer demanded dubbing tapes and burning CDs. People could download virtually any song they wanted through file-sharing platforms — for free.

This caused revenue in the music industry to plummet. Paid digital distribution platforms, most notably iTunes, followed shortly after Napster and revolutionized the monetization of digital downloads. Streaming services like Spotify have more recently revolutionized how people consume music. However, while these platforms now constitute the bulk of music industry sales, revenues still haven’t returned to levels prior to the age of Napster.
0