2 answers
2 answers
Updated
Ed’s Answer
I pulled up a quick list for you: https://www.princetonreview.com/college-rankings?rankings=top-50-game-design-ugrad
Also, check with local community and public colleges. There are many programs that don't get around to sending off literature to those making up those directories. Look for a local IGDA chapter IGDA.org Go to a meeting and ask those already in the game industry in your area where they went to school, or if they can recommend some good schools to you.
Hope that helps!
Also, check with local community and public colleges. There are many programs that don't get around to sending off literature to those making up those directories. Look for a local IGDA chapter IGDA.org Go to a meeting and ask those already in the game industry in your area where they went to school, or if they can recommend some good schools to you.
Hope that helps!
Updated
Mark’s Answer
This link may help:
https://www.princetonreview.com/college-rankings?rankings=top-50-game-design-ugrad
The listing is consistent with what I know from my time in the industry. I have met and worked with graduates from Digi-Pen, Univeristy of Utah at Salt Lake, and Full Sail. The first two programs have top-notch reputations. Full Sail can be a mixed bag, based on what I have heard, but the designer with whom I worked who had graduated from their program was excellent at his job.
No matter what path you choose, I recommend starting your own game design projects as soon as possible, if you haven't already. Modding existing games, building prototypes in code or on paper, and learning to use industry tools like Unity are all excellent steps toward achieving your goal.
https://www.princetonreview.com/college-rankings?rankings=top-50-game-design-ugrad
The listing is consistent with what I know from my time in the industry. I have met and worked with graduates from Digi-Pen, Univeristy of Utah at Salt Lake, and Full Sail. The first two programs have top-notch reputations. Full Sail can be a mixed bag, based on what I have heard, but the designer with whom I worked who had graduated from their program was excellent at his job.
No matter what path you choose, I recommend starting your own game design projects as soon as possible, if you haven't already. Modding existing games, building prototypes in code or on paper, and learning to use industry tools like Unity are all excellent steps toward achieving your goal.