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What do Video Game designer do on a daily basis?

Do video game designers create video games

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Elizabeth’s Answer

Imagine spending your day as a video game designer, where you get to craft exciting stories, build unique worlds, and create memorable characters for games. You'll also get to meet with clients, brainstorming ideas and refining existing projects. Being a video game designer is more than just a job, it's a fun-filled career where your artistic flair and tech-savviness come together to create amazing, interactive adventures.

If you're looking to start this thrilling journey, interning during or after college is a fantastic way to learn the ropes and get your foot in the door. If you've always loved computer programming or design, and if your childhood was filled with countless hours of video gaming, this career could be a dream come true. It's not just a job, it's a chance to bring joy to others through the games you create.
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Rick’s Answer

Hi Daniel,

Yes, game designers create games... along with programmers and artists. The main job for a game designer to create the rules of the game. How does the player move, what are its limitations, what's the goal of the game, and what stopping the player from completing those goal (enemies, puzzles, both?).

What a designer does on a daily basis depends on how far they are into the development of a game. Game designers usually write a lot of small design ideas in documents and store them away for future games. Sometimes they get inspiration from other games or from real life situations that spark that "that would be cool game!".

But before a game is in production, the designer has to create a design doc that tells the team how the game works. How all the mechanics work with each other and how each mechanic should be built. This could a simple design doc of a couple pages that explains a small puzzle game (like Tetris) or a large doc explaining how everything in a large AAA multiplayer game works.

Early on in development, the designer is hands on prototyping and testing these ideas and mechanics. Lot of times, things don't work out as planned. Either because of tech constraints, budget, time, or once playable, the mechanics they designed is not fun. So, the designer needs to pivot and work quickly to solve these problems.

Near the end of development, the designer is balancing the game and probably still designing around tech, time constraints, and/or adding/removing features to get the game done. Adding and removing at this point of development affects the entire game and other mechanics may need to be changes/rebalanced. There has been a lot of times a game is completely retooled/redesigned while in active development.

Once the game ships, the designer has probably been working on a new idea for a new game and will continue to do this until they start production on that new game. But they are also working on fixing bugs/rebalancing the current game based on player feedback and data.
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