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Henry’s Answer
A good start in animation, is being a keen observer. Actually training yourself to look and try to deconstruct how things move.
Carry a sketchbook, and draw ideas and from observation when you have spare moments. Drawing from life will help with anatomy. Understanding the basic restrictions of the skeleton, will help when making a character's movement more life-like.
Flip book animation on Post it Notes is a quick way to start. Yellow ones allow some transparency, start at the back so you can trace the basic forms of the note below.
Try to get acquainted with simple frame animation in Photoshop or Sketchbook Pro.
AfterEffects is a good friend if you can get to know it.
There is a whole load of 3D and 2D software that will help make your ideas come to life.
It is great to start animating, and get an idea of how tricky but how rewarding it can be, bringing things to life. It is worth learning from a specialist, or enrolling to an animation course.
Some further reading from some animation giants :
Video links:
Animation basics: The art of timing and spacing - TED-Ed
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I am a big fan of Hayao Miyazaki and Satoshi Kon.
I hope you have fun researching and experimenting with animation.
I hope this helps.
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