What is virtual reality all about?
I would like some insight about how virtual reality came to be and how it is actually set up. I had a demo on virtual reality while visiting CNBC headquarters two months ago and I really liked seeing virtual reality before my very eyes. I just want to know more information about virtual reality is exactly and what field that would be in. #help #virtual-reality
4 answers
steven’s Answer
virtual reality is a graphical representation generated by using computer environment and make some one feel close to reality
Wesley’s Answer
Sarah’s Answer
Hi Gloria, I don't have experience in this field myself but thought that this link from the UK to the Virtual Reality Society may be of use to you:
http://www.vrs.org.uk/
Leo’s Answer
On the one hand, you need 3D art that looks as real as possible and it should have the right proportions (or else things will look weird/scary). If you put too much detail, though, your performance will suffer. When this happens, the user might get dizzy and puke.
On the other hand, the 3D display must be really really fast. You need 90 frames per second to get a good experience. If your code or your hardware can't keep this refresh rate, then your user might get dizzy and puke.
On top of this, there's the tracking of the headset and peripherals. Again, you need at least 90 fps. Due to synchronization issues, your code will probably have to predict one or two frames in advance and do the calculations for a future position. If you don't get this right, your user will get dizzy and puke.
So, the bottom line is that you need great art, great code and great hardware. You need to find a compromise between these areas or else your user will get dizzy and puke.
Seriously, the biggest complain I've heard about my VR projects is that people get dizzy.