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What is the working enviroment in this Multimedia Art and Animation like?
#animation #art #artist #fine-art
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clem pavey
I'm a Creative Lead, creating trailers and promos, on-air campaigns and 360 programme launches
3
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London, England, United Kingdom
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clem’s Answer
Hi Kaylee, from my experience working with design and animation studios in London and L.A. Susie's answer is pretty much on the ball. I've always found design studios to be fun, hard woring environments where people put in the hours because they genuinely (most of the time) enjoy the work they do. The studios themselves tend to be quite relaxed and people work to a deadline but at their own pace. If you think you'd enjoy working in that kind of creative environment but aren't sure, try and get some short term work experience placements, then you can find out first hand whether it would suit you, or you suit it! All the best and good luck with your career!
Contact some design studios to find out about work experience placements
Familiarise yourself with the types of software you'll be using
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Susie’s Answer
Hey Kaylee, most of the studios that I have worked in have been pretty fun environments with groups of people put together according to their roles or teams. A room or group of animators, clean up artists, storyboard artists, props, backgrounds etc.. usually pretty colourful workspaces with current macs/pcs and wacom tablets or tablets of some form. Generally pretty quiet so people can focus on their work, so lots of head sets, but also fun areas to collaborate and storyboard, discuss things, lunch, hangout and usually some fun activities throughout the weeks and months. I haven't worked in animation for a few years but it was a really fun time in my life and I'll never forget it!
James Constantine Frangos
Consultant Dietitian & Software Developer since 1972 => Nutrition Education => Health & Longevity => Self-Actualization.
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Gold Coast, Queensland, Australia
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James Constantine’s Answer
Dear Kaylee,
The working environment in Multimedia Art and Animation can vary greatly depending on the specific role and industry. However, there are some common elements that many artists and animators encounter in their day-to-day work.
First and foremost, multimedia artists and animators often work in studios or production houses, using specialized software to create their designs. They may work on computers for long hours, using tools such as Adobe Creative Suite (Photoshop, Illustrator, After Effects), Maya, Blender, or Cinema 4D. These programs require powerful computers with large amounts of memory and graphics processing power.
Multimedia artists and animators may also work freelance or remotely, creating art and animation for clients or for their own projects. In these cases, they may work from home or a co-working space, using their own equipment.
The working environment can be intense and deadline-driven, especially in the film and gaming industries. Long hours are common, particularly during production periods. Stress levels can be high due to tight deadlines and the need to meet client expectations.
Creatively, multimedia artists and animators have the freedom to express themselves through their work. They may collaborate with writers, directors, musicians, and other artists to bring their vision to life. They may also have the opportunity to work on a variety of projects across different genres and mediums.
Physically, the working environment can be sedentary due to long hours spent at a computer. Ergonomic chairs and keyboards can help prevent discomfort and injury. Taking breaks to stretch or go for a walk can also help reduce the risk of health issues associated with prolonged sitting.
In summary, the working environment in Multimedia Art and Animation is dynamic and creative, requiring specialized software and equipment. It can be intense and deadline-driven, with long hours spent at a computer. However, it also offers the opportunity for artistic expression and collaboration with other creatives in various industries.
GOD BLESS YOU, RICHLY!
JC.
The working environment in Multimedia Art and Animation can vary greatly depending on the specific role and industry. However, there are some common elements that many artists and animators encounter in their day-to-day work.
First and foremost, multimedia artists and animators often work in studios or production houses, using specialized software to create their designs. They may work on computers for long hours, using tools such as Adobe Creative Suite (Photoshop, Illustrator, After Effects), Maya, Blender, or Cinema 4D. These programs require powerful computers with large amounts of memory and graphics processing power.
Multimedia artists and animators may also work freelance or remotely, creating art and animation for clients or for their own projects. In these cases, they may work from home or a co-working space, using their own equipment.
The working environment can be intense and deadline-driven, especially in the film and gaming industries. Long hours are common, particularly during production periods. Stress levels can be high due to tight deadlines and the need to meet client expectations.
Creatively, multimedia artists and animators have the freedom to express themselves through their work. They may collaborate with writers, directors, musicians, and other artists to bring their vision to life. They may also have the opportunity to work on a variety of projects across different genres and mediums.
Physically, the working environment can be sedentary due to long hours spent at a computer. Ergonomic chairs and keyboards can help prevent discomfort and injury. Taking breaks to stretch or go for a walk can also help reduce the risk of health issues associated with prolonged sitting.
In summary, the working environment in Multimedia Art and Animation is dynamic and creative, requiring specialized software and equipment. It can be intense and deadline-driven, with long hours spent at a computer. However, it also offers the opportunity for artistic expression and collaboration with other creatives in various industries.
GOD BLESS YOU, RICHLY!
JC.