Career questions tagged visual-design
Greetings my friends. As an artist who has passion for both photography and designing, which program would you recommend me to pursue: Advanced Diploma in Photography or Advanced Diploma in Digital Design ?
Artist, creative writing, graphic designing, photography and exploration.
How to prepare for an art intern interview for an advertising agency company that works in various areas such as film, animation, and mobile apps?
Can anyone give me some steps and suggestions that would be helpful for the interview? I will be thankful for the advice.
Questions about User Experience (UX) and Prototyping tools in Game Design
Hey all, I'm interested in pursuing a career in game design and because it is such a broad field that encompasses a multitude of disciplines and specialties (especially in larger studios), I am specifically interested in going into UX Design (a.k.a. Visual Design, Interaction Design, or UI design). That said, I recently completed an online course in Principles of Game Design and I posted a thread on the course's discussion forum asking questions about UX design and prototyping in game design about a week ago. However, since I have yet to get a response on that thread, I thought that this would be a good site to ask this question on in hopes of getting at least one response. Here are my questions: 1.) In addition to taking the game design course, I am also taking a course in UX design. I am curious to know what prototyping tool(s) is/are most used by game designers as well as by UX designers who work in the games industry. Here is a link to a page of prototyping tools (see below). Are there any from that list that are most prominently used by game designers? Also, would any of you happen to know of other prototyping tools that were not on the list but are still frequently used by game designers? [http://uxdesignweekly.com/ux-resources/prototyping-tools/](http://uxdesignweekly.com/ux-resources/prototyping-tools/) 2.) Two things I have learned so far from my UX design class are user-centered design and the five elements of user experience: strategy, scope, structure, skeleton, and surface. Are these frameworks and methodologies also applied in game design or are different approaches used? If you have any questions that you'd like to ask me in order to better understand where I'm coming from, please ask and I'll be more than willing to clarify. Thanks to all who responded! #game-design #user-experience #visual-design #ux-design #user-interface-design #interaction-design #prototyping #wireframes
Which is better, large market studios or small market freelance work?
As a soon to be graduate is it better to jump straight into large market areas or begin smaller as a freelance designer. I am curious as to whether it would be more beneficial to start out small, in a local area close to home right out of college, to grow as a designer or if it is reasonable to go to the bigger market areas to bigger firms. If I jump straight into the bigger firm area how hard is it to get a job, and what would I need to do to make myself look better to larger design firms being from a small town? #design #graphics #web-design #digital-media #freelance #multimedia #visual-design #visual-studio
What is the difference between a Production Artist and a true Graphic Designer?
I am a student at Mississippi State University in their Graphic Design program. I am about to take a production course and I need some clarification on the difference of a Production Artist vs a True Graphic Design position #design #artist #graphics #production #multimedia #visual-arts #visual-design #visual-studio
What is it like to work at a magazine?
More specifically the art department, and how photo shoots are created for layouts. #journalism #writing #editor #photoshop #magazine #visual-design